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	<title>Comments on: My approach to game design</title>
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	<link>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/</link>
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		<title>By: Xoduz</title>
		<link>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/comment-page-1/#comment-145</link>
		<dc:creator>Xoduz</dc:creator>
		<pubDate>Sun, 10 May 2009 20:18:00 +0000</pubDate>
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		<description>Thanks for the comments, and for the link =) I guess that means I&#039;ll have to actually keep writing stuff. =P</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, and for the link =) I guess that means I&#8217;ll have to actually keep writing stuff. =P</p>
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		<title>By: Tesh</title>
		<link>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/comment-page-1/#comment-144</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 08 May 2009 22:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=454#comment-144</guid>
		<description>Nice article.  I&#039;m still musing about how I&#039;d describe myself, but I&#039;m definitely more of a holistic designer than a &quot;slapdash and patch&quot; designer.

Oh, and I&#039;ve finally added you to my blogroll.  I&#039;m such a slacker.</description>
		<content:encoded><![CDATA[<p>Nice article.  I&#8217;m still musing about how I&#8217;d describe myself, but I&#8217;m definitely more of a holistic designer than a &#8220;slapdash and patch&#8221; designer.</p>
<p>Oh, and I&#8217;ve finally added you to my blogroll.  I&#8217;m such a slacker.</p>
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		<title>By: Eolirin</title>
		<link>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/comment-page-1/#comment-143</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Thu, 09 Apr 2009 12:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=454#comment-143</guid>
		<description>I think I&#039;m primarily a systems guy, at least in terms of how I think, but what I find most important is definitely experience. Everything else is subordinate to that; world is meaningless, story has no value, systems are lifeless, and player skill is irrelevant if there isn&#039;t a compelling experience that occurs in that magical space where they all intersect. 

I just wish I was better at it than I am. Because I&#039;m disproportionately good at systems, I tend to see everything in terms of them, but being able to properly create experiences requires a more intuitive aesthetic sense than the highly analytical methods for designing systems. I&#039;m not so far to the analytical side that it&#039;s impossible to get there, but it&#039;s harder than I&#039;d like.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;m primarily a systems guy, at least in terms of how I think, but what I find most important is definitely experience. Everything else is subordinate to that; world is meaningless, story has no value, systems are lifeless, and player skill is irrelevant if there isn&#8217;t a compelling experience that occurs in that magical space where they all intersect. </p>
<p>I just wish I was better at it than I am. Because I&#8217;m disproportionately good at systems, I tend to see everything in terms of them, but being able to properly create experiences requires a more intuitive aesthetic sense than the highly analytical methods for designing systems. I&#8217;m not so far to the analytical side that it&#8217;s impossible to get there, but it&#8217;s harder than I&#8217;d like.</p>
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