Time for an update regarding The Tavern

The website for the game I mentioned working on in my previous blog post, The Tavern, is now finally up and running. It has taken longer to get the page ready than I originally anticipated, but… meh, that’s life. Things happen, and not always in the optimal order. In any case, it’s up there now, at http://www.thetaverngame.com/. Check it out if you wish.

Just in case you don’t know what The Tavern is, and you’d rather not go through the trouble of clicking the link to find out, I’ll save you the trouble and post a descriptive blurb + some early screenshots right here:

The Tavern is a short-story oriented, event-driven “Socially Multiplayer Online Roguelike-like Roleplaying Game” (or a SMORRPG, for short), set in a pseudo-medieval sword and sorcery-like fantasy world. The game has a split focus between solo adventuring and socializing/interacting with other players in social hubs, aka taverns.

Taverns are gathering spots for adventurers and would-be heroes of all kinds, and serve as social hubs where the players can hang out, show off their characters, socialize and interact with other players in various ways. This is also where players can find Adventures.

An Adventure is a self-contained short-story where the player must choose a path through the world in order to finish the story and resolve the objective of the Adventure. Randomization, branching choices, unique events, rare monster encounters and special character class abilities all help making each adventure a unique experience for the player.

In other news, I still don’t know how to end blog posts, so I’ll just write out something random down here. It’s not very likely that anyone bothers to read all the way to the end, anyway. And in case you actually did read to the end, well… what do you want, a cookie? Sheesh.