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This is the fourth installment in a series of posts I’ll be making about Raph Koster‘s The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any […]

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Ownership is Key

A study (published yesterday) from the University at Buffalo School of Management, which followed 173 players who were part of a large MMORPG community to figure out strategies in which to increase player loyalty/retention, concluded with what everyone who has actively played Ultima Online and/or Star Wars Galaxies (and/or MUDs) have known for (a) decade(s) […]

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Well, MIGS is over for this year. It was the first game-development conference I have attended, and for the most part I enjoyed it greatly. Interesting stuff being exhibited at booths/demo-stations, both from small-time indie-developers promoting their games (like for instance gamesbymo’s A.N.N.E. – one to watch!) and from big-time guys like Wacom, Autodesk, Granny, […]

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The next two days should be interesting! I am, along with a bunch of other people from work, attending the Montreal International Game Summit (MIGS) – which (surprisingly enough) is taking place right here in Montreal during the Montreal Digital Festival (MTL DGTL for short). My schedule is filled to the brim with what will […]

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Incoherent ramblings – November Edition

As observant readers might have observed, I am not very good at updating this blog regularly. Instead of following up a thought like “Hmm… maybe I should update my blog?” by actually updating said blog, my mind immediately leaps off in a random direction, hurling distractions my way one after the other, until the original […]

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Hello blog – been a while

Hello blog, old friend. It has been a while; fourteen months, to be exact. I planned to write – no really, I did! I even almost finished writing the drafts for several interesting and exciting posts I was going to send your way, only to scrap them when I realized they weren’t really all that […]

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It’s a oft repeated mantra that the days are gone when single-person development teams could succeed in the game development market. These days you’re not going to get anywhere unless you have a budget that numbers in the millions, and enough manpower to build a life-sized replica of the Great Pyramid of Giza, with some […]

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Cthulhu Calls!

I’ve been playing role-playing games on computers all my life, but I have never before played an actual tabletop role-playing game – aka pen-and-paper. That is, I did make a feeble attempt some 10+ years ago to form a small group to play either Ars Magica or Warhammer Fantasy (both of which I had actually […]

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Canadian Summer

A couple of months ago – back in early June – I was offered a position at Funcom Montreal, in Canada. The position is the exact same as the one I had in the Oslo-office, and the salary is pretty much the same, but with the added benefit of having a lower cost of living […]

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I haven’t blabbedblogged about anything on this blog for quite some time now. I have, amongst other things, been pre-occupied with working on the Rise of the Godslayer-expansion for Age of Conan, the release-date for which has finally been made public :) What brings me out of hybernation, though, is the Offline Character Progression-system introduced […]

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