It’s a oft repeated mantra that the days are gone when single-person development teams could succeed in the game development market. These days you’re not going to get anywhere unless you have a budget that numbers in the millions, and enough manpower to build a life-sized replica of the Great Pyramid of Giza, with some [...]
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Posted in Blog, Games, Role-playing on Aug 30th, 2010
I’ve been playing role-playing games on computers all my life, but I have never before played an actual tabletop role-playing game – aka pen-and-paper. That is, I did make a feeble attempt some 10+ years ago to form a small group to play either Ars Magica or Warhammer Fantasy (both of which I had actually [...]
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Posted in Age of Conan, Blog, Funcom, MMORPG on May 1st, 2010
I haven’t blabbedblogged about anything on this blog for quite some time now. I have, amongst other things, been pre-occupied with working on the Rise of the Godslayer-expansion for Age of Conan, the release-date for which has finally been made public :) What brings me out of hybernation, though, is the Offline Character Progression-system introduced [...]
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Posted in Games, MMORPG on Jan 5th, 2010
It’s now been a week and a day since I logged in to find my World of Warcraft account hacked, with the gear of my characters sold off to vendors and the gold sent off to some unknown third-party. Today I logged back in to see if I’d gotten any new responses from Blizzard (last [...]
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Posted in Blog, Games, MMORPG on Dec 28th, 2009
Well, it has finally happened to me too; My World of Warcraft-account has been compromised! Woke up this morning to several messages on my cellphone from friends asking if I was currently playing on my WoW-account. Seems I had been seen botting in Storm Peaks for several hours without responding – not only weird because [...]
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Posted in Games, MMORPG, Virtual Worlds on Dec 16th, 2009
Instant matter-disintegration-and-reintegration Teleportation: The ability to instantly transfer matter from one location to another without actually ever moving in the space between those two locations. Scientists have been chasing this dream for decades, and Science-Fiction writers and/or movie directors have been using it as a plot-device and/or a generic method of transportation for even longer. [...]
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Posted in Age of Conan, Funcom, Games, MMORPG on Dec 14th, 2009
Out of pure self-interest, I’m going to blatantly promote Age of Conan by mentioning the press release just released (duh, obviously) that announces the offer of a free, everlasting Age of Conan trial (aka “Unlimited Free Trial”). Basically, if you sign up for a trial account, download and install the game and then log in [...]
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Note #0: It’s been a while since I posted anything at all on this blog. Just to let you know, I haven’t completely given up on it just yet, I have just been busy(TM) with other stuff. In April 2000 a revolutionary methodology for reviewing video-games saw the light of day at the Old Man [...]
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Posted in Blog, Flash, Games on Sep 4th, 2009
I haven’t posted in a while, but the following game has finally brought me out of my current post-drought: Canabalt (WideScreen version) Found this on Raph Koster’s blog, and it has probably been posted elsewhere as well, but I really need to post about this game myself. It’s to blame for the most fun I’ve [...]
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Posted in Design, Games, MMORPG, Virtual Worlds on Jul 18th, 2009
This is the third installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I [...]
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