<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Guru Meditation Error &#187; Virtual Worlds</title>
	<atom:link href="http://blog.xoduz.org/category/games/virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.xoduz.org</link>
	<description>Press left mouse button to continue</description>
	<lastBuildDate>Thu, 02 Sep 2010 04:56:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/</link>
		<comments>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 20:01:58 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[instant gratification]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=1028</guid>
		<description><![CDATA[Instant matter-disintegration-and-reintegration Teleportation: The ability to instantly transfer matter from one location to another without actually ever moving in the space between those two locations. Scientists have been chasing this dream for decades, and Science-Fiction writers and/or movie directors have been using it as a plot-device and/or a generic method of transportation for even longer. [...]]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Start to Crate-times in MMORPGs</title>
		<link>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/</link>
		<comments>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 22:26:32 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Hello Kitty Online]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=791</guid>
		<description><![CDATA[Note #0: It&#8217;s been a while since I posted anything at all on this blog. Just to let you know, I haven&#8217;t completely given up on it just yet, I have just been busy(TM) with other stuff. In April 2000 a revolutionary methodology for reviewing video-games saw the light of day at the Old Man [...]]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>About the Laws of Online World Design &#8211; Part III</title>
		<link>http://blog.xoduz.org/2009/07/18/about-the-laws-of-online-world-design-part-iii/</link>
		<comments>http://blog.xoduz.org/2009/07/18/about-the-laws-of-online-world-design-part-iii/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 20:46:16 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[design laws]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=653</guid>
		<description><![CDATA[This is the third installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I [...]]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/07/18/about-the-laws-of-online-world-design-part-iii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>About roleplay-servers in MMOs</title>
		<link>http://blog.xoduz.org/2009/07/15/about-roleplay-servers-in-mmos/</link>
		<comments>http://blog.xoduz.org/2009/07/15/about-roleplay-servers-in-mmos/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 17:15:59 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[customer support]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[roleplay-server]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=678</guid>
		<description><![CDATA[Two articles that popped up on MMORPG.com in recent days both touched on the same subject &#8211; roleplay servers in MMOs. The first one, by Dana Massey, denounce roleplay servers as unenforceable, virtually identical to regular servers and generally a major pain in the ass for those who have to moderate them. Sanya Weathers wrote [...]]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/07/15/about-roleplay-servers-in-mmos/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>About the Laws of Online World Design &#8211; Part II</title>
		<link>http://blog.xoduz.org/2009/06/17/about-the-laws-of-online-world-design-part-ii/</link>
		<comments>http://blog.xoduz.org/2009/06/17/about-the-laws-of-online-world-design-part-ii/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 10:46:20 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[design laws]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=428</guid>
		<description><![CDATA[This is the second installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it. In this, Part II of the series, I’ll concentrate on the following law:
 Modes of expression]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/06/17/about-the-laws-of-online-world-design-part-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My approach to game design</title>
		<link>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/</link>
		<comments>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 22:40:08 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=454</guid>
		<description><![CDATA[On the 1st of March, Danc (Daniel Cook) posted a very interesting entry in his Lost Garden-blog about game design styles. He lists a number of different styles he has observed in game designers, then describes his own definitions of what each style consists of and what shortcomings/limitations it may have.

The styles he listed:
Copycat: make a game like another game that is interesting.
Experience: Make a distinct moment of game play that looks and feels interesting.
Narrative: Make a story that is interesting
World: Make a place or world that is interesting
Systems: Make systems and objects that are interesting.
Player Skills: Make verbs for the player that are interesting.

He ends his article with a couple of questions, one of which I'll tackle here:
What style of game designer are you? Do you fit into one of these approaches?]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/03/14/my-approach-to-game-design/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>World Builder &#8211; the movie</title>
		<link>http://blog.xoduz.org/2009/03/03/world-builder-the-movie/</link>
		<comments>http://blog.xoduz.org/2009/03/03/world-builder-the-movie/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 11:34:03 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[holodeck]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=432</guid>
		<description><![CDATA[Woah. I just finished watching World Builder, a short film about a man building a realistic-looking virtual world using holographic tools from inside a "holodeck" of sorts.]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/03/03/world-builder-the-movie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
