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	<title>Comments for Guru Meditation Error</title>
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	<lastBuildDate>Fri, 08 Jan 2010 23:36:06 +0100</lastBuildDate>
	
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		<title>Comment on Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds by Eolirin</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/comment-page-1/#comment-475</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1028#comment-475</guid>
		<description>Yet, UO, with it&#039;s recall and gate spells was still much more worldy than WoW with it&#039;s relative rarity of instant teleportation (until recently). In UO you had very little to do *but* interact. In WoW interaction actually hampers you most of the time.

So it depends on how you structure it. Teleportation shrinks the world, but that&#039;s not necessarily a bad thing. If the rest of the world is structured around that, you don&#039;t necessarily lose anything, and you gain usability in the process. UO would be vastly injured by removing teleportation. It would have rendered the early days completely unplayable, and the later days hugely frustrating. The rune marking system *did* encourage people to explore too, as did the housing system. 

Yes, in a theme park game, it basically destroys any need for the bits between the rides, but that&#039;s basically down to poor level design. If every zone is a ride, you still need to go through all of them, and the teleportation just lets you skip previously viewed content. I&#039;m not sure that WoW would be much impacted by making flight paths instant, for instance, but still requiring you to flag them, except that gold drops per hour would need to be rebalanced to take the reduced travel time into account. 

There&#039;s a line between experience and usability that needs to be carefully maintained. And teleportation, done properly, is easily on the right side of it.</description>
		<content:encoded><![CDATA[<p>Yet, UO, with it&#8217;s recall and gate spells was still much more worldy than WoW with it&#8217;s relative rarity of instant teleportation (until recently). In UO you had very little to do *but* interact. In WoW interaction actually hampers you most of the time.</p>
<p>So it depends on how you structure it. Teleportation shrinks the world, but that&#8217;s not necessarily a bad thing. If the rest of the world is structured around that, you don&#8217;t necessarily lose anything, and you gain usability in the process. UO would be vastly injured by removing teleportation. It would have rendered the early days completely unplayable, and the later days hugely frustrating. The rune marking system *did* encourage people to explore too, as did the housing system. </p>
<p>Yes, in a theme park game, it basically destroys any need for the bits between the rides, but that&#8217;s basically down to poor level design. If every zone is a ride, you still need to go through all of them, and the teleportation just lets you skip previously viewed content. I&#8217;m not sure that WoW would be much impacted by making flight paths instant, for instance, but still requiring you to flag them, except that gold drops per hour would need to be rebalanced to take the reduced travel time into account. </p>
<p>There&#8217;s a line between experience and usability that needs to be carefully maintained. And teleportation, done properly, is easily on the right side of it.</p>
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		<title>Comment on Woho, I be unhacketh by Eolirin</title>
		<link>http://blog.xoduz.org/2010/01/05/woho-i-be-unhacketh/comment-page-1/#comment-474</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1093#comment-474</guid>
		<description>Well, they didn&#039;t revert the gold, they just didn&#039;t delete it. :)
She got to keep what was on the botted character. Which was a lot.</description>
		<content:encoded><![CDATA[<p>Well, they didn&#8217;t revert the gold, they just didn&#8217;t delete it. <img src='http://blog.xoduz.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
She got to keep what was on the botted character. Which was a lot.</p>
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		<title>Comment on Woho, I be unhacketh by Xoduz</title>
		<link>http://blog.xoduz.org/2010/01/05/woho-i-be-unhacketh/comment-page-1/#comment-469</link>
		<dc:creator>Xoduz</dc:creator>
		<pubDate>Thu, 07 Jan 2010 14:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1093#comment-469</guid>
		<description>Alas, I was not that lucky. I think they only reverted stuff I had prior to this happening. =P</description>
		<content:encoded><![CDATA[<p>Alas, I was not that lucky. I think they only reverted stuff I had prior to this happening. =P</p>
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		<title>Comment on Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds by Xoduz</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/comment-page-1/#comment-468</link>
		<dc:creator>Xoduz</dc:creator>
		<pubDate>Thu, 07 Jan 2010 14:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1028#comment-468</guid>
		<description>You&#039;re right about focus on content vs interaction being an issue, but that goes hand in hand with what I said. Fast-travel/teleportation, especially in &quot;medieval&quot;-style MMORPGs, can &quot;cheapen&quot; the feeling of playing in a &quot;virtual world&quot;, and with too much teleportation you might as well remove all the parts in-between, leaving in place a theme park of different rides that you teleport between.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right about focus on content vs interaction being an issue, but that goes hand in hand with what I said. Fast-travel/teleportation, especially in &#8220;medieval&#8221;-style MMORPGs, can &#8220;cheapen&#8221; the feeling of playing in a &#8220;virtual world&#8221;, and with too much teleportation you might as well remove all the parts in-between, leaving in place a theme park of different rides that you teleport between.</p>
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		<title>Comment on Woho, I be unhacketh by Eolirin</title>
		<link>http://blog.xoduz.org/2010/01/05/woho-i-be-unhacketh/comment-page-1/#comment-467</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1093#comment-467</guid>
		<description>One of my friends ended up with 5000 gold on her account due to getting hacked and then having Blizzard revert everything. (They left the ill gotten gains from the hacker)

And those Steam sales were crazy awesome.</description>
		<content:encoded><![CDATA[<p>One of my friends ended up with 5000 gold on her account due to getting hacked and then having Blizzard revert everything. (They left the ill gotten gains from the hacker)</p>
<p>And those Steam sales were crazy awesome.</p>
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		<title>Comment on Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds by Eolirin</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/comment-page-1/#comment-466</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1028#comment-466</guid>
		<description>OH MY GOD Talebearer is alive?!?!?

That being said, I have to disagree with the teleportation point. Fast travel does cause one issue - the world gets smaller - but it doesn&#039;t inherently move the game toward or away worldy. Other things are responsible for that. Instant gratification isn&#039;t the enemy, incentive structure and core mechanics are; the issue is more in the heavy focus on content as gameplay rather than interaction as gameplay.</description>
		<content:encoded><![CDATA[<p>OH MY GOD Talebearer is alive?!?!?</p>
<p>That being said, I have to disagree with the teleportation point. Fast travel does cause one issue &#8211; the world gets smaller &#8211; but it doesn&#8217;t inherently move the game toward or away worldy. Other things are responsible for that. Instant gratification isn&#8217;t the enemy, incentive structure and core mechanics are; the issue is more in the heavy focus on content as gameplay rather than interaction as gameplay.</p>
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		<title>Comment on Woe is me, for I have been hacketh by Xoduz</title>
		<link>http://blog.xoduz.org/2009/12/28/woe-is-me-for-i-have-been-hacketh/comment-page-1/#comment-402</link>
		<dc:creator>Xoduz</dc:creator>
		<pubDate>Tue, 29 Dec 2009 02:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1077#comment-402</guid>
		<description>What, I can&#039;t enjoy both virtual worlds and theme parks? :) I recognize WoW for what it is - a damn good theme park - and I do enjoy parts of it (questing, light-weight group content along with friends), and will be playing it again when the next expansion arrives, for the same reason.

I&#039;m getting mixed feedback from people who&#039;ve gotten their own accounts hacked - some say Blizzard re-instated everything on their account, others that only the characters were fixed (if deleted, for instance) - and others still that their account was closed permanently by Blizzard.

I guess it comes down to the circumstances surrounding the event. Still no reply to my GM ticket, though.</description>
		<content:encoded><![CDATA[<p>What, I can&#8217;t enjoy both virtual worlds and theme parks? <img src='http://blog.xoduz.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I recognize WoW for what it is &#8211; a damn good theme park &#8211; and I do enjoy parts of it (questing, light-weight group content along with friends), and will be playing it again when the next expansion arrives, for the same reason.</p>
<p>I&#8217;m getting mixed feedback from people who&#8217;ve gotten their own accounts hacked &#8211; some say Blizzard re-instated everything on their account, others that only the characters were fixed (if deleted, for instance) &#8211; and others still that their account was closed permanently by Blizzard.</p>
<p>I guess it comes down to the circumstances surrounding the event. Still no reply to my GM ticket, though.</p>
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		<title>Comment on Woe is me, for I have been hacketh by Talebearer</title>
		<link>http://blog.xoduz.org/2009/12/28/woe-is-me-for-i-have-been-hacketh/comment-page-1/#comment-401</link>
		<dc:creator>Talebearer</dc:creator>
		<pubDate>Tue, 29 Dec 2009 02:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1077#comment-401</guid>
		<description>Anywhere you can make legitimate money, crime will follow.

There are people, bots... vast, cool and unsympathetic... that brute force passwords on mmos to do exactly what happened to you. The question these days isn&#039;t if you&#039;re going to get hacked, but when.

The problem is so bad that blizzard is selling these little USB dongles to increase security. I think that&#039;s silly and extreme. There are lots of ways to increase security without going that route. But blizzard is all about the Lincolns.

I doubt blizzard will be able to help. They are one of those &quot;I&#039;m sorry I can&#039;t hear you over the sound of how awesome I am&quot; companies.

What puzzles me, Holmes, is what someone interested in virtual worlds is doing in a theme park to begin with.</description>
		<content:encoded><![CDATA[<p>Anywhere you can make legitimate money, crime will follow.</p>
<p>There are people, bots&#8230; vast, cool and unsympathetic&#8230; that brute force passwords on mmos to do exactly what happened to you. The question these days isn&#8217;t if you&#8217;re going to get hacked, but when.</p>
<p>The problem is so bad that blizzard is selling these little USB dongles to increase security. I think that&#8217;s silly and extreme. There are lots of ways to increase security without going that route. But blizzard is all about the Lincolns.</p>
<p>I doubt blizzard will be able to help. They are one of those &#8220;I&#8217;m sorry I can&#8217;t hear you over the sound of how awesome I am&#8221; companies.</p>
<p>What puzzles me, Holmes, is what someone interested in virtual worlds is doing in a theme park to begin with.</p>
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		<title>Comment on Woe is me, for I have been hacketh by openedge1</title>
		<link>http://blog.xoduz.org/2009/12/28/woe-is-me-for-i-have-been-hacketh/comment-page-1/#comment-400</link>
		<dc:creator>openedge1</dc:creator>
		<pubDate>Mon, 28 Dec 2009 17:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1077#comment-400</guid>
		<description>When this happened to me, I got my account closed, and I was banned afterwards.

Lovely how their system works.

Good luck</description>
		<content:encoded><![CDATA[<p>When this happened to me, I got my account closed, and I was banned afterwards.</p>
<p>Lovely how their system works.</p>
<p>Good luck</p>
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		<title>Comment on Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds by Talebearer</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/comment-page-1/#comment-393</link>
		<dc:creator>Talebearer</dc:creator>
		<pubDate>Thu, 24 Dec 2009 01:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xoduz.org/?p=1028#comment-393</guid>
		<description>What kind of nudge do you need to get those notes rolling towards a playable, very pre-alpha pen and paper test session?</description>
		<content:encoded><![CDATA[<p>What kind of nudge do you need to get those notes rolling towards a playable, very pre-alpha pen and paper test session?</p>
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