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	<title>Guru Meditation Error &#187; MMORPG</title>
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		<title>Woho, I be unhacketh</title>
		<link>http://blog.xoduz.org/2010/01/05/woho-i-be-unhacketh/</link>
		<comments>http://blog.xoduz.org/2010/01/05/woho-i-be-unhacketh/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 14:42:38 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[customer support]]></category>
		<category><![CDATA[hacked]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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It&#8217;s now been a week and a day since I logged in to find my World of Warcraft account hacked, with the gear of my characters sold off to vendors and the gold sent off to some unknown third-party. Today I logged back in to see if I&#8217;d gotten any new responses from Blizzard (last [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Woe is me, for I have been hacketh</title>
		<link>http://blog.xoduz.org/2009/12/28/woe-is-me-for-i-have-been-hacketh/</link>
		<comments>http://blog.xoduz.org/2009/12/28/woe-is-me-for-i-have-been-hacketh/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:07:07 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[hacked]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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Well, it has finally happened to me too; My World of Warcraft-account has been compromised! Woke up this morning to several messages on my cellphone from friends asking if I was currently playing on my WoW-account. Seems I had been seen botting in Storm Peaks for several hours without responding &#8211; not only weird because [...]]]></description>
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		<title>Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/</link>
		<comments>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 20:01:58 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[instant gratification]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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Instant matter-disintegration-and-reintegration Teleportation: The ability to instantly transfer matter from one location to another without actually ever moving in the space between those two locations. Scientists have been chasing this dream for decades, and Science-Fiction writers and/or movie directors have been using it as a plot-device and/or a generic method of transportation for even longer. [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Free, everlasting Age of Conan trial</title>
		<link>http://blog.xoduz.org/2009/12/14/free-everlasting-age-of-conan-trial/</link>
		<comments>http://blog.xoduz.org/2009/12/14/free-everlasting-age-of-conan-trial/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 18:44:48 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>

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Out of pure self-interest, I&#8217;m going to blatantly promote Age of Conan by mentioning the press release just released (duh, obviously) that announces the offer of a free, everlasting Age of Conan trial (aka &#8220;Unlimited Free Trial&#8221;). Basically, if you sign up for a trial account, download and install the game and then log in [...]]]></description>
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		<title>Start to Crate-times in MMORPGs</title>
		<link>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/</link>
		<comments>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 22:26:32 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Hello Kitty Online]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=791</guid>
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Note #0: It&#8217;s been a while since I posted anything at all on this blog. Just to let you know, I haven&#8217;t completely given up on it just yet, I have just been busy(TM) with other stuff. In April 2000 a revolutionary methodology for reviewing video-games saw the light of day at the Old Man [...]]]></description>
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		<title>About the Laws of Online World Design &#8211; Part III</title>
		<link>http://blog.xoduz.org/2009/07/18/about-the-laws-of-online-world-design-part-iii/</link>
		<comments>http://blog.xoduz.org/2009/07/18/about-the-laws-of-online-world-design-part-iii/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 20:46:16 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[design laws]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=653</guid>
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This is the third installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>About roleplay-servers in MMOs</title>
		<link>http://blog.xoduz.org/2009/07/15/about-roleplay-servers-in-mmos/</link>
		<comments>http://blog.xoduz.org/2009/07/15/about-roleplay-servers-in-mmos/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 17:15:59 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[customer support]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[roleplay-server]]></category>
		<category><![CDATA[roleplaying]]></category>

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Two articles that popped up on MMORPG.com in recent days both touched on the same subject &#8211; roleplay servers in MMOs. The first one, by Dana Massey, denounce roleplay servers as unenforceable, virtually identical to regular servers and generally a major pain in the ass for those who have to moderate them. Sanya Weathers wrote [...]]]></description>
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