<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Guru Meditation Error &#187; ultima online</title>
	<atom:link href="http://blog.xoduz.org/tag/ultima-online/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.xoduz.org</link>
	<description>Press left mouse button to continue</description>
	<lastBuildDate>Thu, 02 Sep 2010 04:56:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Teleportation in MMORPGs &#8211; or &#8211; How Instant Gratification Killed the Dream of Virtual Worlds</title>
		<link>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/</link>
		<comments>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 20:01:58 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[instant gratification]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=1028</guid>
		<description><![CDATA[Instant matter-disintegration-and-reintegration Teleportation: The ability to instantly transfer matter from one location to another without actually ever moving in the space between those two locations. Scientists have been chasing this dream for decades, and Science-Fiction writers and/or movie directors have been using it as a plot-device and/or a generic method of transportation for even longer. [...]]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/12/16/teleportation-in-mmorpgs-or-how-instant-gratification-killed-the-dream-of-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Start to Crate-times in MMORPGs</title>
		<link>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/</link>
		<comments>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 22:26:32 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Hello Kitty Online]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Runes of Magic]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=791</guid>
		<description><![CDATA[Note #0: It&#8217;s been a while since I posted anything at all on this blog. Just to let you know, I haven&#8217;t completely given up on it just yet, I have just been busy(TM) with other stuff. In April 2000 a revolutionary methodology for reviewing video-games saw the light of day at the Old Man [...]]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/12/07/start-to-crate-times-in-mmorpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>About the Laws of Online World Design &#8211; Part I</title>
		<link>http://blog.xoduz.org/2009/02/25/about-the-laws-of-online-world-design-part-i/</link>
		<comments>http://blog.xoduz.org/2009/02/25/about-the-laws-of-online-world-design-part-i/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 01:44:47 +0000</pubDate>
		<dc:creator>Xoduz</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[design laws]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[guru meditation]]></category>
		<category><![CDATA[ladders]]></category>
		<category><![CDATA[milestones]]></category>
		<category><![CDATA[ultima online]]></category>

		<guid isPermaLink="false">http://blog.xoduz.org/?p=396</guid>
		<description><![CDATA[This is the first installment in a series of posts I'll be making about Raph Koster's The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I've poked and prodded every law in the list, not skipping any unless I really feel like it.

In this, Part I of the series, I'll concentrate on the following law:
Design Rules]]></description>
		<wfw:commentRss>http://blog.xoduz.org/2009/02/25/about-the-laws-of-online-world-design-part-i/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
