
AC Black Flag Resynced (2025-2026)
https://www.ubisoft.com/en-us/game/assassins-creed/black-flag-resynced
Assassin’s Creed Black Flag Resynced is an open-world action-adventure game developed at Ubisoft Singapore along with several other partner studios, that released in July 2026, available on PC (Ubisoft Store, Epic Games, and Steam + Steam Deck), PlayStation 5 and Xbox Series X/S. This is a remake of the original Assassin’s Creed IV: Black Flag released in 2013, and has been rebuilt from the ground up in the latest version of Ubisoft’s Anvil Engine, with updated visuals, improved game mechanics and new exclusive content.
I was brought onto this project in October 2025 as a Senior Game Designer to help the Ground/Fight team push the game over the finish line for a release in July the following year. In the process, I primarily worked on design and implementation of Sword, Trinket and Pistol perks that introduced new gameplay mechanics and provided players with additional options for how to approach combat (in particular) in the game.
Below you’ll find some highlights of the work I’ve done on this project, as well as some screenshots (at the bottom).
Game Design
- Designed/Implemented ~40-50 perks (some more than once, due to re-designs, or removal of sword-upgrade feature) with unique effects on gameplay mechanics for Swords, Pistols and Trinkets while ensuring player could mix and match between these to create interesting builds.
- Liaised with MTX team to design and and implement equipment perks for MTX packages, pre-order bonuses, etc.
- Liaised with FX artists and Audio engineers to iterate on perk-related FX/SFX.
- Fixed various bugs related to gameplay ingredients and contextual tutorials.
Screenshots







