Summit ends, leaves me with plenty to digest

MIGS logoWell, MIGS is over for this year. It was the first game-development conference I have attended, and for the most part I enjoyed it greatly. Interesting stuff being exhibited at booths/demo-stations, both from small-time indie-developers promoting their games (like for instance gamesbymo’s A.N.N.E. – one to watch!) and from big-time guys like Wacom, Autodesk, Granny, Epic and more showing off both hardware and software related to game-development. There were also other miscellaneous stuff going on, like a “sketch duel” competition, job fair for those looking for new (or their first – lots of students there too) gigs, and more.

Unfortunately I missed a good part of Tim Sweeney’s opening keynote since Google maps directed me to the wrong metro-station (NOT the one right next to the Hilton Montreal Bonaventure, where the event in question was being hosted), but hopefully I’ll be able to scrounge up a summary of it from somewhere.  The other conference-sessions I attended were of mixed quality (name/link-dropping to follow).
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Interesting times ahead – at MTL DGTL 2012

The next two days should be interesting! I am, along with a bunch of other people from work, attending the Montreal International Game Summit (MIGS) – which (surprisingly enough) is taking place right here in Montreal during the Montreal Digital Festival (MTL DGTL for short).

My schedule is filled to the brim with what will hopefully turn out to be great sessions on everything game-development related, hosted by a diverse bunch of folks including (but not limited to) such personalities as Tim Sweeney and Peter Molyneux. For those interested, the complete schedule (and information about the sessions) can be found on the Montreal Digital Festival homepage.

This will be my first time attending such an event, so I’m looking forward to it with great interest! I shall try my best not to ambush any Peter Molyneux’es I come across, but I make no definitive promises…