Lessons learned by working at Funcom for five years
Posted in Age of Conan, Blog, Design, Development, Funcom, Personal on Jan 31st, 2013
I have an upcoming jubilee of sorts in a few months, at which point I can celebrate having endured life in the game development industry for five (measly) years. This cause for celebration is somewhat diminished by the fact that Funcom announced earlier this month that they are restructuring and consolidating offices – which means […]