Blog maintenance and restaurant criticism

After having just updated to the latest versions of WordPress plus all active plugins for it, I’m experiencing some… funkiness on the admin-side of things. Hopefully it won’t spill out into the actual blog, but with my luck where updates and upgrades are concerned, something bad is almost certain to happen.

Those who wait for pizza have to wait a bloody long time..

Also, I just have to mention this horrible experience a co-worker and I had at Dolly Dimple yesterday. We arrived there at around 8 pm, and the place was all but deserted when it came to other customers. We sat down, peered at the menus, then ordered a best-seller pizza and something to drink. The drinks came, and we drank them while waiting for the food to arrive. Meanwhile, other people had started to show up, though the place could at no point be considered “packed” or even slightly crowded while we were there.

Some amount of time passed. Then, as more time passed and no pizza showed up at our table, we started getting a bit suspicious. Especially considering that the other customers that had arrived after us were getting their food. And finishing it. But we remained calm, collected and patient. At one point we saw something resembling charcoal being taken out of an oven, so we assumed they were just having a hectic day and we’d get the food eventually.

However, sometime after the one-hour mark one of the waitresses comes over and asks whether we’d like something to drink before we go, or maybe some dessert. /facepalm. Actually getting us the main meal first would kinda be a good idea, wouldn’t you think? Turns out they’d forgotten about our order. So they threw some free nacho-chips our way before they went to work on our order. For real this time.

Then, finally, after some more waiting we at last got our pizza. It actually did taste pretty good, and that’s something coming from me who normally doesn’t like pizza all that well… but was it worth 337 NOK ($52,69, split on two people) and nearly 1 1/2 hours of waiting? Not really, no.

About the Laws of Online World Design – Part II

This is the second installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it. In this, Part II of the series, I’ll concentrate on the following law:
Modes of expression

This is the second installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it. In this, Part II of the series, I’ll concentrate on the following law:

  • Modes of expression

Continue reading “About the Laws of Online World Design – Part II”

Stop the press!

Holy crap, BatmanGuybrush! This is awesome news:

One of the best kept secrets in game development history has been revealed. Telltale Games and LucasArts have put out a joint press-release announcing two brand spanking new Monkey Island-projects. The first one is an episode-based, five-part series by Telltale – Tales of Monkey Island – and the first episode is due out as early as July 7th!! Even better:  Ron Gilbert is/has been involved on this project (snipped quote from Telltale forums: “some design and story brainstorming, consulting, etc.”).

The second project we’ve (the public) known about for awhile already, though more details are available now. It’s a re-make of the original MI-game for both X-Box360 and PC, titled The Secret of Monkey Island: Special Edition. It’ll be out later this summer, and features full voice-over with the original voice-actors from MI3. We’ll also be able to switch between classic & new style in-game at the press of a button. Awesome stuff.

Put on your eyepatches, polish those wooden legs and prepare for a fantastic summer!

Edit: Just realized this almost reads as an advertisement/”press release” in itself. I’m just excited, that’s all. =P

Edit 2: Ron Gilbert has some stuff to say about all of this, plus he’s got some interesting observations and anecdotes (and screenshots) about the original Monkey Island game. Check it out.