Well, MIGS is over for this year. It was the first game-development conference I have attended, and for the most part I enjoyed it greatly. Interesting stuff being exhibited at booths/demo-stations, both from small-time indie-developers promoting their games (like for instance gamesbymo’s A.N.N.E. – one to watch!) and from big-time guys like Wacom, Autodesk, Granny, Epic and more showing off both hardware and software related to game-development. There were also other miscellaneous stuff going on, like a “sketch duel” competition, job fair for those looking for new (or their first – lots of students there too) gigs, and more.
Unfortunately I missed a good part of Tim Sweeney’s opening keynote since Google maps directed me to the wrong metro-station (NOT the one right next to the Hilton Montreal Bonaventure, where the event in question was being hosted), but hopefully I’ll be able to scrounge up a summary of it from somewhere. The other conference-sessions I attended were of mixed quality (name/link-dropping to follow).
Continue reading “Summit ends, leaves me with plenty to digest”