Passing time in Montreal with Unity and shields
Posted in Age of Conan, Blog, Development, Unity on Apr 8th, 2013
In these my last days and weeks in Montreal, I spend most of my spare time poring over documentation, tutorials and example-projects for Unity – and to some extent, Blender – soaking up as much knowledge about and experience with these tools as I possibly can. The goal: to become self-sufficient and able to create […]