The Walking Dead gets my stamp of approval

Whelp. I just finished The Walking Dead.

I… cried. Realized that this is the first game to make me do that, for real. Turns out that “fun” isn’t the only tool in the box that games can make good use of. I thought I knew that already, but I was never really sure until now. Wish more developers would take risks like this, and not just stick with the same old over and over.

I highly recommended this game – it definitely gets my stamp of approval, for whatever that’s worth. If you want to play just one more game this year, do yourself a favor and play The Walking Dead.

Game Observations #1 – The Walking Dead

(First in what might potentially turn into a series of posts concerning observations made about games I play.)

When I’m not busy ranting about the good old days, I sometimes like to partake in seasonal rituals known to gamers world-wide as “Steam-sales”.

Yesterday, during the (currently ongoing) Steam Autumn Sale, I bought all five episodes of Telltale’s The Walking Dead, having heard much good about the game, but having never really made the time to actually get hold of it and play it. Today, I feel bad for not having bought the game earlier, preferably at full price directly from Telltale Games. I have played through the first three episodes, and so far the game has been worth its weight in virtual gold. Worth every penny. I mean, cent.

What I mean to say is, this game knocked me flat on my back in one swift punch. It doesn’t hold back, at all. From the beginning of the first episode to the end of the third, the game has taken me on an emotional roller coaster-ride alongside a tribe of diverse characters with depth and soul (backed up by superb voice-acting, I should add!). I went from complacency via shocked silence to outrage and/or relief as events took unexpected turns. My spirits were lifted up to the sky before plummeting back down into the tragic depths of despair, before gradually climbing back up to normalcy and restoring a false sense of security in me, which I’m sure will be exploited to the maximum in the next two episodes.

I submit to the Internet at large that Telltale Games have, with this episodic The Walking Dead series, created a game which contains a perfect blend of Dragon’s Lair, classical point’n-click adventure and the mystical X-factor that turn games into art.