I’ve been playing role-playing games on computers all my life, but I have never before played an actual tabletop role-playing game – aka pen-and-paper. That is, I did make a feeble attempt some 10+ years ago to form a small group to play either Ars Magica or Warhammer Fantasy (both of which I had actually bought rulebooks for), but that plan went nowhere fast and ever since I’ve kept a careful distance to the entire concept for reasons unbeknownst to me .
Yesterday however, I finally bit the bullet and joined a Call of Cthulhu-campaign consisting of three complete and utter newbies (myself included) and two veterans – all of us Funcommies. Our first session naturally consisted of having the basic system and rules explained to us newbies by the veterans, while we methodically hand-crafted a group of characters that roughly seemed to fit the time-period and setting we decided on (London sometime in the 1920s).
Our characters were, for what I presume were background/plot reasons, supposed to be connected to each other, whether by blood or through professional relations. In the end we wound up with a group consisting of a huge, old lady running an antique shop, her nephew the dashing lawyer/accountant (my character!), a brute of a dockworker/mechanic who sometimes does the odd job for the old lady, and finally a collector of ancient coins/expert of ancient languages who incidentally was also the friend of the old lady’s husband (missing, presumably dead) and the client of my character the lawyer.
While we didn’t get any further than creating our characters (and thus our group) during that first session, I think we’re all (including the GM) exited about the possibilities that our seemingly unconventional group of characters present us with for our next session(s), where we’ll hopefully get the chance to put our newborn characters in harms way.
Now, to find out where in Montreal I can buy a decent set of dice… and a rubber sword-in-a-cane! And a white wig!