The best MMO content is no content at all
Posted in Blog, Design, Games, MMORPG, Virtual Worlds on Nov 27th, 2012
Syncaine put up an interesting post about content in MMOs, and how there’s too much focus on one-off (single-player) content as opposed to reusable (multi-player) content. He got that partially right; there is too much focus on one-off content, and on content being intended for single-players in a multi-player environment. Developer-created content is expensive The production […]