It’s now been a week and a day since I logged in to find my World of Warcraft account hacked, with the gear of my characters sold off to vendors and the gold sent off to some unknown third-party.
Today I logged back in to see if I’d gotten any new responses from Blizzard (last one was basically “We’re investigating; don’t call us, we’ll call you.”, and I can now verify that Blizzard have restored all of my World of Warcraft-characters to their former glory, returning all the gold and gear that was lost in the incident, including stuff that had been taken from the guild bank, and some stuff I hadn’t even realized I was missing.
Thanks, Blizzard – and well done!
In other news, I went haywire on Steam over the Holidays and bought 14 games in total – only being slightly disgruntled at having to paying more for those games than friends in the US, since I have to pay in Euro instead of Dollar (due to Valve deciding Norway should belong to the “Eurozone“.)
Two articles that popped up on MMORPG.com in recent days both touched on the same subject – roleplay servers in MMOs.
The first one, by Dana Massey, denounce roleplay servers as unenforceable, virtually identical to regular servers and generally a major pain in the ass for those who have to moderate them.
Sanya Weathers wrote a follow-up of sorts, a more interesting (IMO) article concerning the difficulties facing a developer when setting up (and maintaining) roleplay-servers in MMOs.
If you haven’t already, go read both articles, then come back here – I’ll wait.
*hums a tune to himself whilst waiting*
Done? Okay: First off, I’ll say straight out that I think the first article mentioned is too subjective, too extreme and too obviously meant to provoke – roleplayers in particular, I guess. This article doesn’t really give me anything, as I have quite the opposite view when it comes to the continued existence of roleplay-servers. I guess I’m part of the target audience for that specific article!
I find Sanya’s article much more interesting though, as she tries to lay out clearly the problems with roleplay servers from a developers point of view, and ways in which to make those problems less (of a problem). At the end of Sanya’s article, she lists a number of things which she sees as the minimum required feature-list any MMO-developer should offer for roleplay-specific servers. Having been on multiple sides of that table already, both as a player and as a designer, I started thinking a bit myself, about what features a dedicated roleplay server ought to, well… feature.
Read on for my thoughts on the matter.
Continue reading “About roleplay-servers in MMOs”