Posted in Blog, Design, Games, MMORPG, Virtual Worlds on Nov 27th, 2012
Syncaine put up an interesting post about content in MMOs, and how there’s too much focus on one-off (single-player) content as opposed to reusable (multi-player) content. He got that partially right; there is too much focus on one-off content, and on content being intended for single-players in a multi-player environment. Developer-created content is expensive The production […]
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Posted in Blog, Games, MMORPG, Rant, Virtual Worlds on Nov 20th, 2012
Reminiscing about Ultima Online in the comment-field in a different post made me all nostalgic, like. And I came to realize that no MMORPG (or MMO, if you prefer) I have played since has struck a chord with me to the same extent as it did. Not just because it was my first MMORPG – […]
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Posted in Age of Conan, Blog, Funcom, MMORPG on May 1st, 2010
I haven’t blabbedblogged about anything on this blog for quite some time now. I have, amongst other things, been pre-occupied with working on the Rise of the Godslayer-expansion for Age of Conan, the release-date for which has finally been made public :) What brings me out of hybernation, though, is the Offline Character Progression-system introduced […]
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Posted in Games, MMORPG on Jan 5th, 2010
It’s now been a week and a day since I logged in to find my World of Warcraft account hacked, with the gear of my characters sold off to vendors and the gold sent off to some unknown third-party. Today I logged back in to see if I’d gotten any new responses from Blizzard (last […]
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Posted in Blog, Games, MMORPG on Dec 28th, 2009
Well, it has finally happened to me too; My World of Warcraft-account has been compromised! Woke up this morning to several messages on my cellphone from friends asking if I was currently playing on my WoW-account. Seems I had been seen botting in Storm Peaks for several hours without responding – not only weird because […]
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Posted in Games, MMORPG, Virtual Worlds on Dec 16th, 2009
Instant matter-disintegration-and-reintegration Teleportation: The ability to instantly transfer matter from one location to another without actually ever moving in the space between those two locations. Scientists have been chasing this dream for decades, and Science-Fiction writers and/or movie directors have been using it as a plot-device and/or a generic method of transportation for even longer. […]
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Posted in Age of Conan, Funcom, Games, MMORPG on Dec 14th, 2009
Out of pure self-interest, I’m going to blatantly promote Age of Conan by mentioning the press release just released (duh, obviously) that announces the offer of a free, everlasting Age of Conan trial (aka “Unlimited Free Trial”). Basically, if you sign up for a trial account, download and install the game and then log in […]
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Note #0: It’s been a while since I posted anything at all on this blog. Just to let you know, I haven’t completely given up on it just yet, I have just been busy(TM) with other stuff. In April 2000 a revolutionary methodology for reviewing video-games saw the light of day at the Old Man […]
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Posted in Design, Games, MMORPG, Virtual Worlds on Jul 18th, 2009
This is the third installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I […]
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Posted in Blog, Games, MMORPG, Virtual Worlds on Jul 15th, 2009
Two articles that popped up on MMORPG.com in recent days both touched on the same subject – roleplay servers in MMOs. The first one, by Dana Massey, denounce roleplay servers as unenforceable, virtually identical to regular servers and generally a major pain in the ass for those who have to moderate them. Sanya Weathers wrote […]
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