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Tag Archive 'design laws'

This is the fourth installment in a series of posts I’ll be making about Raph Koster‘s The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any […]

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This is the third installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I […]

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This is the second installment in a series of posts I’ll be making about The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it. In this, Part II of the series, I’ll concentrate on the following law:
Modes of expression

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This is the first installment in a series of posts I’ll be making about Raph Koster’s The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it.

In this, Part I of the series, I’ll concentrate on the following law:
Design Rules

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I’ve been challenged to a duel!

Last Friday I apparently agreed to enter into a “blogging-duel” with a co-worker of mine, Babak Kaveh. This duel only has one rule: Whoever posts the most words related to game-design or game-development over the course of a single month (the deadline is at 14:35 pm on the 20th of March) will win a free […]

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