This is the first installment in a series of posts I’ll be making about Raph Koster‘s The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it.
In this, Part I of the series, I’ll concentrate on the following law:
- Design Rules
Continue reading “About the Laws of Online World Design – Part I”