On the 1st of March, Danc (Daniel Cook) posted a very interesting entry in his Lost Garden-blog about game design styles. He lists a number of different styles he has observed in game designers, then describes his own definitions of what each style consists of and what shortcomings/limitations it may have.
The styles he listed:
Copycat: make a game like another game that is interesting.
Experience: Make a distinct moment of game play that looks and feels interesting.
Narrative: Make a story that is interesting
World: Make a place or world that is interesting
Systems: Make systems and objects that are interesting.
Player Skills: Make verbs for the player that are interesting.
He ends his article with a couple of questions, one of which I’ll tackle here:
What style of game designer are you? Do you fit into one of these approaches?
On the 1st of March, Danc (aka Daniel Cook) posted a very interesting entry in his Lost Garden-blog about game design styles. He lists a number of different styles he has observed in game designers, then describes his own definitions of what each style consists of and what shortcomings/limitations it may have.
The styles he listed:
- Copycat: make a game like another game that is interesting.
- Experience: Make a distinct moment of game play that looks and feels interesting.
- Narrative: Make a story that is interesting
- World: Make a place or world that is interesting
- Systems: Make systems and objects that are interesting.
- Player Skills: Make verbs for the player that are interesting.
He ends his article with a couple of questions, one of which I’ll tackle here:
- What style of game designer are you? Do you fit into one of these approaches?
Continue reading “My approach to game design”