The Walking Dead gets my stamp of approval

Whelp. I just finished The Walking Dead.

I… cried. Realized that this is the first game to make me do that, for real. Turns out that “fun” isn’t the only tool in the box that games can make good use of. I thought I knew that already, but I was never really sure until now. Wish more developers would take risks like this, and not just stick with the same old over and over.

I highly recommended this game – it definitely gets my stamp of approval, for whatever that’s worth. If you want to play just one more game this year, do yourself a favor and play The Walking Dead.

Game Observations #1 – The Walking Dead

(First in what might potentially turn into a series of posts concerning observations made about games I play.)

When I’m not busy ranting about the good old days, I sometimes like to partake in seasonal rituals known to gamers world-wide as “Steam-sales”.

Yesterday, during the (currently ongoing) Steam Autumn Sale, I bought all five episodes of Telltale’s The Walking Dead, having heard much good about the game, but having never really made the time to actually get hold of it and play it. Today, I feel bad for not having bought the game earlier, preferably at full price directly from Telltale Games. I have played through the first three episodes, and so far the game has been worth its weight in virtual gold. Worth every penny. I mean, cent.

What I mean to say is, this game knocked me flat on my back in one swift punch. It doesn’t hold back, at all. From the beginning of the first episode to the end of the third, the game has taken me on an emotional roller coaster-ride alongside a tribe of diverse characters with depth and soul (backed up by superb voice-acting, I should add!). I went from complacency via shocked silence to outrage and/or relief as events took unexpected turns. My spirits were lifted up to the sky before plummeting back down into the tragic depths of despair, before gradually climbing back up to normalcy and restoring a false sense of security in me, which I’m sure will be exploited to the maximum in the next two episodes.

I submit to the Internet at large that Telltale Games have, with this episodic The Walking Dead series, created a game which contains a perfect blend of Dragon’s Lair, classical point’n-click adventure and the mystical X-factor that turn games into art.

 

Reminiscences of an MMORPG burnout victim

Reminiscing about Ultima Online in the comment-field in a different post made me all nostalgic, like. And I came to realize that no MMORPG (or MMO, if you prefer) I have played since has struck a chord with me to the same extent as it did. Not just because it was my first MMORPG – I recognize that very little compares favorably to one’s “first”, but also because UO awoke in me a desire for virtual worlds. Take note that I used the word “worlds” there and not “games”. I like games. I’ve played games all my life, and will continue to do so for as long as I am able to. Virtual worlds, however – that’s the stuff dreams are made of! Also, the Matrix.

Let’s take it from the beginning

Attending the Court of Truth on Atlantic

On the 31st of December 1997 I started playing Ultima Online. It sounded like a dream come true at the time; to be able to run around in the Ultima-universe alongside other real people living out our alternative lives, dispatching hordes of monsters, living the stories, even baking bread? Hallelujah!

A cousin of mine got the game as a Christmas gift, after I had been drooling over the game for months and he had barely heard of it! O, what cruel fate! Luckily for me, though, his computer did not meet the minimum required system specifications (Pentium 133MHz, 16MB RAM, 4X CD-ROM Drive!) to run the game, so the game ended up being installed on my beast of a P200 MMX instead *rubs hands gleefully together sometime in the distant past*

A couple of months later I got my own copy of the game and from then on there was no looking back (until now).

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