To Sail the High Seas

Today, I’m excited to announce (what is this, a press release? lol) that I’m embarking on a new adventure as Senior Game Designer at Ubisoft Singapore!

I am forever thankful for the opportunity Mighty Bear Games gave me, and for all the great people I had the privilege of working with (and learning from!) there over the past five years, but now it’s time for me to set sail into uncharted waters full of pirate ships, skulls and possibly also some bones!

Time to buy myself an eyepatch, and also a parrot costume for my cat. So she can sit on my shoulder and squawk. Yarr!

From the brink of oblivion, I summon thee; blog, return to life!

Welcome to three years later! You can now witness, first hand, my blog’s revival; like a phoenix rising from the ashes, it will ascend through the swirling maelstrom of time and retake its position as one of the blogosphere’s most obscure, unknown and least read weblogs.

A number of events have taken place since I wrote my last entry, so let me get you up to speed: Language-studies, romance, part-time (60%) work as a system developer, trip to Iceland, trips to Singapore, vacations in Norway, engagement ring, more trips to Singapore, more part-time work (80%) and less time (20%) for game project, wedding-feast, and more! Most recently, I moved to Singapore, where I am currently residing on an LTVP (Long-Term Visit Pass) and have just started looking around for potential work in the Singaporean game development industry. That about sums it up for now, I think?

Anyway, this first post of the new era will be rather short, but rest assured that I will (again) try to post more regularly in the coming days, weeks and/or months. Or years. If this plan holds water, expect to see posts concerning the fate of a certain game project, as well as tales of my new adventures in Singapore(!) and other random nonsense.

It is official – I now co-own an indie game dev studio!

Well, bureaucracy has been overcome, and Way North Studios AS is at last an officially registered company in Norway. Huzzah!

To celebrate, we registered a domain name (http://www.thetaverngame.com) for the game we’re making (codename, and actual name: The Tavern) and put up a small prototype test/teaser thing. Be warned! It requires the Unity Webplayer plugin and it’s not super impressive. It doesn’t actually do anything except just sit there and play some ambient effects at you as the artificial wind blows through the trees surrounding the placeholder tavern building (it’s just a model!).

It does, however, give an indication of what we want the game’s graphics to look and feel like.

For the horribly interested, visit the Games-section of the Way North Studios webpage for a few early details concerning the game.

Disclaimer: Anything and everything we say about the game currently is subject to change in the coming weeks and months.