This is the fourth installment in a series of posts I’ll be making about Raph Koster‘s The Laws of Online World Design, as explained in this introductory post. I will start at the top of the list, and work my way down until I’ve poked and prodded every law in the list, not skipping any unless I really feel like it, or unless I should happen to be distracted by a pretty butterfly or something. Which is exactly what happened after I wrote Part III of this series in July 2009!
In this long awaited (right?) Part IV of the series, I’ll concentrate on the following law:
- Macroing, botting, and automation
Continue reading “About the Laws of Online World Design – Part IV”