Last Friday I apparently agreed to enter into a “blogging-duel” with a co-worker of mine, Babak Kaveh. This duel only has one rule: Whoever posts the most words related to game-design or game-development over the course of a single month (the deadline is at 14:35 pm on the 20th of March) will win a free pizza from the losing part. I’m not sure what was going through my head when I agreed to this, but in my defense it sounded like a good idea at the time. Despite the fact that I don’t even like pizza all that well (yes, color me crazy, but it’s true).
Anyhow, it’s now been two days since this thing started, and not only have I not posted anything yet, but it also seems that I’m already behind by over 5 500 words (rough estimate). Or 10 pages in Word at font size 12, if you prefer.
In an attempt to alleviate this word-deficiency I’ll be taking on Raph Koster‘s Laws of Online World Design, going through them one by one (skipping as few as I can get away with), covering them from every angle I can come up with.
Continue reading “I’ve been challenged to a duel!”