Forty-two

I haven’t really been giving this blog the attention I should lately, and I beg pardon for that – though I blame life, the universe and everything. I do have some more posts brewing, but not sure when I’ll have time/will to finish them up and hit the publish button. Anyways, enough excuses, have a small update about… stuff.

Scarygirl

I was linked this awesome flash-based platform-game by a co-worker yesterday, and even though the game has been live since the middle of April and is probably old news to many, I just have to throw out a link for it here myself:  Scarygirl.

The main character in the game, i.e. Scarygirl, sorta looks like a mix between one of the characters from The Night Before Christmas and Lenore, the Cute Little Dead Girl. Which makes her damn cool. The actual game isn’t too shabby either – it’s as if the developer (Touch My Pixel) took bits and pieces of old classic platform, puzzle-and adventure-games (Treasure Island Dizzy came to mind. So did Mario AND Giana Sisters, and Commander Keen) and then combined them into this awesome, totally new Flash-based experience. From what I’ve seen so far, everything about this game is very well made – be it visuals (by artist Nathan Jurevicius), audio, story or gameplay – it’s all gorgeous. Granted, I’ve only reached level 3 so far (out of something like 14?) but I’m hoping the rest of the game keeps up the standard set in those early levels. Try it out yourself!

Any less real if it’s virtual?

Gamer.no has an interesting article about a talk/presentation held by Jon Bing, a prominent Norwegian writer/law professor at the Norwegian Research Center for Computers and Law (NRCCL), at the Norwegian Game Conference on the 23rd of April this year.

He argued that there is no significant difference between virtual and real experiences, that looking into a monitor is no different than looking out a window and that a lot of people are already living in their own fantasy-worlds without the help of technology. He stated examples like an MMO developer being forced by courts to reinstate virtual items for a player who got his account hacked, and how a Chinese Legend of Mir 3-player – Qiu Chengwei – stabbed and killed a real-life friend of his (are virtual friends any less real?) after said friend sold a virtual sword of his on eBay. What happens in those games are already a part of real life, Bing said.

Other topics he discussed were virtual reality, and integrating technology with the human body, for instance through microchips, speakers, microphones, input devices like keyboards etc. which could for instance let us be the cell-phones ourselves and not have to carry around a separate device. Interesting, but a bit scary, especially when thinking about the potential for abuse by Big Brother (TM). You can leave your cellphone behind today (though few people do), but if the cellphone is a part of your body – what can you do?

Read the entire article on Gamer.no for a more detailed summary of his talk (Norwenglish version, courtesy of Google)

The Dresden Files

Forgive me, Rincewind, but you’re no longer my favourite wizard (though you are still my favourite wizzard, mind).

Some time last year, a friend of mine and I were discussing Fantasy authors/series, and he suggested Jim Butcher‘s The Dresden Files to me. It took me a while to actually pick up the first book, but after I started reading it I didn’t put it back down until I reached the last page, and I’ve since then reached book 9 in the series (with two more to go before I catch up to the author and have to start waiting for books… *grumble*).

In short, Harry Dresden is the most awesome wizard ever. And Jim Butcher, buddy; you’ve just climbed to position #2 on my list of favourite fantasy authors (position #1 is still securely held by Pratchett).

I Would Play It If…

Saw the following meme/game thingy at MMO Gamers and thought I’d jump on the band wagon since I have nothing else to write about at the moment. The goal, according to Bio Break (where this little game originated), is to finish the following statement with a simple response, substituting different games into the sentence:

“I would play [TITLE OF MMORPG] if…”

Here are mine, listed in random order:

  • I would play World of Warcraft if it didn’t require as much time as it does to keep up with my always-raiding friends
  • I would play Ultima Online if I travelled through time back to 1998, or 1999, or 2000, or 2001, or 2002. And maybe 2003.
  • I would play Eve Online if it were more like Elite, and if you could fly seamlessly between space and individual planets
  • I would play the Wheel of Time MMO if it actually gets made and released, no matter the quality of the game itself. I am a WoT fanboy, after all.
  • I would play City of Heroes/Villains if I could only come up with a decent design for a superhero/arch-villain
  • I would play EverQuest 2 if I hadn’t already played a trial version of it, during which I found out that I hated the visual style of the game
  • I would play Runescape if I was 12, or if no other MMO existed
  • I would play Warhammer Online if it didn’t look and feel like a slightly twisted version of World of Warcraft (yes, I see the irony there…)
  • I would play Lineage 2 if not for nightmares of horrible, horrible GRRIIINDIIIiing
  • I would play Lord of the Rings Online if I ever should feel like having a mug of ale in The Prancing Pony
  • I would play Darkfall if I hadn’t already had my fill of getting ganked by random PKers ten years ago – and if it was actually for sale

In other news, round 2 of our (mine and Babak‘s) little blogging contest starts on the 17th/18th of May and will as usual last for one month. We use this as a method to “force” ourselves to put on our blogging hats more often, and hopefully it will lead to a whole bunch of new blog posts from the both of us.

World Builder – the movie

Woah. I just finished watching World Builder, a short film about a man building a realistic-looking virtual world using holographic tools from inside a “holodeck” of sorts.

World Builder by Bruce BranitWoah. I just finished watching World Builder, a short film about a man building a realistic-looking virtual world using holographic tools from inside a “holodeck” of sorts.

You should watch the entire thing; not only is it a quality production from start to finish, with an innovative approach to how world-building can happen in the (hopefully near) future, it also tells a surprisingly good and emotion-stirring story despite only lasting for 9 minutes and 15 seconds.

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(World Builder from Bruce Branit on Vimeo.)

It was created by digital effects artist Bruce Branit, who co-created one of the first short films (405) to get distributed widely on the Internet back in 2000 and has since had a finger (or ten) in visual effects everywhere from movies like Star Trek: Deep Space Nine, Sin city and Serenity to TV-series like Moonlight, Lost and Pushing Daisies. Watch a reel of his work here.

One to watch, most definitely!